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JohnGuilyard

  • Work
  • Comics
  • Contact
  • RESUMÉ: Illustrated
  • CV

Victory Lap Update

July 10, 2017

So Victory Lap has taken a lot longer than originally anticipated, that is because I wanted to use gaming as an effective storytelling medium, and my story wasn't quite where I wanted it to be.

I wanted to use the game as a vehicle to tell a story of struggle and as a place to facilitate my dumb jokes. After reading two books on screenwriting, I got it together.  The coding I already had set, the creative part was what took the longest.

I also read a book about showing your work.  So below (spoilers) is the breakdowns of the levels, the notes were written for me to read, so it might not all make sense, and I also probably omitted some things that I already knew for certain. regardless, below you can look at the story planning board and the breakdowns. 

Also below are the two videos I posted on kickstarter at the beginning of the process.

Jim - Character Sheet(click to enlarge)

Jim - Character Sheet
(click to enlarge)

Story planning board.(click to enlarge)

Story planning board.
(click to enlarge)

Levels 1 & 2 Breakdowns
(click to enlarge)

Levels 3- 6 Breakdowns
(click to enlarge)

Levels 7 -15 Breakdowns
(click to enlarge)

← Red Hood Process SketchGiLLypalooza 2017 Promotional Material →

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